There are a lot more randomly generated pawns than unique characters running around, and the randomly generated pawns have a much smaller pool of backstories available to them, so you'll see the regular backstory a lot more than the special backstory. Listing which childhood and adulthood backstories come together may thus be quite useful, but this only applies to unique characters.Īnother good reason to separate them is the availability. For example, if you see a character called Engie, you are certain she has the Foundry apprentice childhood backstory and the Combat engineer adulthood backstory. A randomly generated pawn never has a special backstory!Ī unique character on the other hand has a fixed special childhood backstory and (if old enough) a fixed special adulthood backstory. The regular and special backstories work quite different, and especially for the purpose that you use this list for, it's quite helpful to know the difference!Ī pawn is either randomly generated or chosen from the pool of 282 unique colonists.Ī randomly generated pawn receives a randomly chosen regular childhood backstory and (if old enough) a randomly chosen regular adulthood backstory. You make it sound like there's no in game difference between a regular or special backstory, only who came up with the backstory, but that's wrong. Tynan, on the other hand while he cooks B20, only needs to improve the message window and provides us both childhood and adulthood stories so that we can get the full combination of both backgrounds to see the full overhaul of a character. Again, the only thing that matters to me are the stats. As I play the game, I will never care for as who in real life created that background, or to whom it belongs to. Now if a backstory is either "regular" or "special" it holds absolutely "no" value for me. The Alphabet has 26 characters, so if the table needs a split that would be (A to M) & (N to Z). If rearranging the whole list, attribute skills I would place first and stories after as it is mostly irrelevant for "gameplay". Making columns for each skill would probably stretch the table too much but may be possible. But the most important part of all are the skill attributes: Cooking +8, Disabled at nothing. The description on the other hand, is helpful because some backgrounds share a same name, so the stories can aid in distinguishing between them. All those seem completely pointless to me. Even as of today, I still don't understand the relevance of the columns: civil, raider, slave, trader, traveler, tribal. The list was created 5 years ago and I have been watching over it for a full year now. For example, the refugee is an Exotic Chef. Ask yourself, how do readers use this page? Personally, while I play the game, this list only becomes useful when we get "Chased Refugee" requests to evaluate if having a pawn with certain skill attributes would help the colony and if risking the current population would be worth taking him/her in or not. In the age of hyper-information, having a lot of data is useless unless you understand the purpose of such display. However, that would mean that the 323ish backgrounds would have to be split in another arbitrary way. They always appear together on the same colonist, after all. Originally I was thinking of keeping the unique Childhood and Adulthood stories together. The regular Childhood and Adulthood stories all fit on the main Backstory page without any trouble, but the unique Childhood and Adulthood stories would have to be split off to different pages, at least 3, if we want to display them all. However, when trying to display more than 200ish stories in table format on a single page, the page will fail to load due to resource issues. Then there are 282 specific characters with their own unique Childhood and Adulthood stories, adding 282 additional Childhood and 282 additional Adulthood stories. This includes both "Arrival" and "Tribal" stories, as well as few other ones that normally aren't be applied to "Arrival" or "Tribal", but can be found on others, such as Hermit. There are 36 regular Childhood stories and 85 regular Adulthood stories. There are way more background stories than currently listed on the pages. To add some background information, I've ripped the data for all the B19 background stories from the datafiles.
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